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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h" |
class UBTDecorator_CheckGameplayTagsOnActor : public UBTDecorator
GameplayTag decorator node. A decorator node that bases its condition on whether the specified Actor (in the blackboard) has a Gameplay Tag or Tags specified.
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CachedDescription |
Cached description |
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GameplayTags |
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Meta |
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TagsToMatch |
Name | Description | |
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UBTDecorator_CheckGameplayTagsOnActor ( |
Name | Description | ||
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BuildDescription() |
Describe decorator and cache it |
Name | Description | ||
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetStaticDescription() |
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InitializeFromAsset ( |
Initialize any asset related data |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |