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| UObject::PostEditChangeProperty()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.cpp |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent & PropertyChangedEvent
)
Called when a property on this object has been modified externally
Parameter |
Description |
---|---|
PropertyThatChanged |
the property that was modified |