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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConditionalLoop.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_ConditionalLoop.h" |
class UBTDecorator_ConditionalLoop : public UBTDecorator_Blackboard
Conditional loop decorator node. A decorator node that loops execution as long as condition is satisfied.
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UBTDecorator_ConditionalLoop ( |
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EBlackboardN... |
OnBlackboardKeyValueChange ( |
Notify about change in blackboard keys |
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
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OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |