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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_Cooldown.h" |
class UBTDecorator_Cooldown : public UBTDecorator
Cooldown decorator node. A decorator node that bases its condition on whether a cooldown timer has expired.
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float |
CoolDownTime |
Max allowed time for execution of underlying node |
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UBTDecorator_Cooldown ( |
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
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OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically |
Name | Description | ||
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TickNode ( |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |
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InitializeMemory ( |
Initialize memory block |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |