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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_DoesPathExist.h" |
class UBTDecorator_DoesPathExist : public UBTDecorator
Cooldown decorator node. A decorator node that bases its condition on whether a path exists between two points from the Blackboard.
Name | Description | ||
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BlackboardKeyA |
Blackboard key selector |
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BlackboardKeyB |
Blackboard key selector |
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uint32: 1 |
bUseSelf |
Deprecated, set value of blackboard key A on initialization |
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TSubclassOf< UN... |
FilterClass |
"None" will result in default filter being used |
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TEnumAsByte< EP... |
PathQueryType |
Name | Description | |
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UBTDecorator_DoesPathExist ( |
Name | Description | ||
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |
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InitializeFromAsset ( |
Initialize any asset related data |