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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_IsAtLocation.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_IsAtLocation.h" |
class UBTDecorator_IsAtLocation : public UBTDecorator_BlackboardBase
Is At Location decorator node. A decorator node that checks if AI controlled pawn is at given location.
Name | Description | ||
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float |
AcceptableRadius |
Distance threshold to accept as being at location |
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uint32: 1 |
bPathFindingBasedTest |
If true the result will be consistent with tests done while following paths. |
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uint32: 1 |
bUseNavAgentGoalLocation |
If moving to an actor and this actor is a nav agent, then we will move to their nav agent location |
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uint32: 1 |
bUseParametrizedRadius |
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GeometricDistanceType |
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ParametrizedAcceptableRadius |
Name | Description | |
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UBTDecorator_IsAtLocation ( |
Name | Description | ||
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float |
GetGeometricDistanceSquared |
Name | Description | ||
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |