Choose your operating system:
Windows
macOS
Linux
| UBTNode::GetNodeIconName()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_KeepInCone.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_KeepInCone.cpp |
virtual FName GetNodeIconName() const
Get the name of the icon used to display this node in the editor