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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_Loop.h" |
class UBTDecorator_Loop : public UBTDecorator
Loop decorator node. A decorator node that bases its condition on whether its loop counter has been exceeded.
Name | Description | ||
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bInfiniteLoop |
Infinite loop |
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float |
InfiniteLoopTimeoutTime |
Timeout (when looping infinitely, when we finish a loop we will check whether we have spent this time looping, if we have we will stop looping). |
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NumLoops |
Number of executions |
Name | Description | |
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UBTDecorator_Loop ( |
Name | Description | ||
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OnNodeActivation ( |
Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |