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| UBTNode::GetNodeIconName()
|
Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_Loop.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Loop.cpp |
virtual FName GetNodeIconName() const
Get the name of the icon used to display this node in the editor