Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h" |
class UBTDecorator_ReachedMoveGoal : public UBTDecorator
Reached Move Goal decorator node. A decorator node that bases its condition on whether the AI controller's path following component returns that it has reached its goal.
Name | Description | |
---|---|---|
|
UBTDecorator_ReachedMoveGoal ( |
Name | Description | ||
---|---|---|---|
|
CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
Name | Description | ||
---|---|---|---|
|
GetNodeIconName() |
Get the name of the icon used to display this node in the editor |