UBTDecorator_ReachedMoveGoal

Reached Move Goal decorator node.

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h

Include

#include "BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h"

Syntax

class UBTDecorator_ReachedMoveGoal : public UBTDecorator

Remarks

Reached Move Goal decorator node. A decorator node that bases its condition on whether the AI controller's path following component returns that it has reached its goal.

Constructors

Name Description

Public function

UBTDecorator_ReachedMoveGoal

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTDecorator

Name Description

Public function Virtual Const

bool

 

CalculateRawConditionValue

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Calculates raw, core value of decorator's condition. Should not include calling IsInversed

Overridden from UBTNode

Name Description

Public function Virtual Const

FName

 

GetNodeIconName()

Get the name of the icon used to display this node in the editor