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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h" |
class UBTDecorator_SetTagCooldown : public UBTDecorator
Set tag cooldown decorator node. A decorator node that sets a gameplay tag cooldown.
Name | Description | ||
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bAddToExistingDuration |
True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time). |
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float |
CooldownDuration |
Value we will add or set to the Cooldown tag when this task runs. |
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CooldownTag |
Gameplay tag that will be used for the cooldown. |
Name | Description | |
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UBTDecorator_SetTagCooldown ( |
Name | Description | ||
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OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |