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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_TagCooldown.h" |
class UBTDecorator_TagCooldown : public UBTDecorator
Cooldown decorator node. A decorator node that bases its condition on whether a cooldown timer based on a gameplay tag has expired.
Name | Description | ||
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bActivatesCooldown |
Whether or not we are adding/setting to the cooldown tag's value when the decorator deactivates. |
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bAddToExistingDuration |
True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time). |
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float |
CooldownDuration |
Value we will add or set to the Cooldown tag when this node is deactivated. |
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CooldownTag |
Gameplay tag that will be used for the cooldown. |
Name | Description | |
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UBTDecorator_TagCooldown ( |
Name | Description | ||
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
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OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically |
Name | Description | ||
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TickNode ( |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |
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InitializeMemory ( |
Initialize memory block |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |