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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_TimeLimit.h" |
class UBTDecorator_TimeLimit : public UBTDecorator
Time Limit decorator node. A decorator node that bases its condition on whether a timer has exceeded a specified value. The timer is reset each time the node becomes relevant.
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float |
TimeLimit |
Max allowed time for execution of underlying node |
Name | Description | |
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UBTDecorator_TimeLimit ( |
Name | Description | ||
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OnNodeActivation ( |
Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically |
Name | Description | ||
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TickNode ( |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |