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Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
namespace EBTNodeResult
{
enum Type
{
Succeeded,
Failed,
Aborted,
InProgress,
}
}
Name |
Description |
---|---|
Succeeded |
Finished as success |
Failed |
Finished as failure |
Aborted |
Finished aborting = failure |
InProgress |
Not finished yet |
Keep in sync with DescribeNodeResult()