UBTService_RunEQS

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h

Include

#include "BehaviorTree/Services/BTService_RunEQS.h"

Syntax

class UBTService_RunEQS : public UBTService_BlackboardBase

Variables

Name Description

Protected variable

bool

 

bUpdateBBOnFail

Protected variable

FEQSParametrize...

 

EQSRequest

Protected variable

FQueryFinishedS...

 

QueryFinishedDelegate

Constructors

Name Description

Public function

UBTService_RunEQS

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

OnQueryFinished

(
    TSharedPtr< FEnvQueryResult > Resul...
)

Overridden from UBTAuxiliaryNode

Name Description

Public function Virtual

void

 

OnCeaseRelevant

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Public function Virtual

void

 

TickNode

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory,
    float DeltaSeconds
)

Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically

Overridden from UBTNode

Name Description

Public function Virtual Const

void

 

CleanupMemory

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory,
    EBTMemoryClear::Type CleanupType
)

We need this only for verification, no need to have it in shipped builds

Public function Virtual Const

uint16

 

GetInstanceMemorySize()

Size of instance memory

Public function Virtual Const

FString

 

GetStaticDescription()

Public function Virtual

void

 

InitializeFromAsset

(
    UBehaviorTree& Asset
)

Initialize any asset related data

Public function Virtual Const

void

 

InitializeMemory

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory,
    EBTMemoryInit::Type InitType
)

Initialize memory block

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Prepare query params