UBTTask_BlueprintBase::ReceiveTickAI

Alternative AI version of tick function.

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macOS

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h

Include

#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"

Syntax

void ReceiveTickAI
(
    AAIController * OwnerController,
    APawn * ControlledPawn,
    float DeltaSeconds
)

Remarks

Alternative AI version of tick function.

See Also

ReceiveTickfor more details @note that if both generic and AIevent versions are implemented only the more suitable one will be called

meaning the AIversionif called forAI

generic one otherwise