UBTTask_BlueprintBase::SetFinishOnMessageWithId

Task execution will be finished (with result 'Success') after receiving specified message with indicated ID

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h

Include

#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp

Syntax

void SetFinishOnMessageWithId
(
    FName MessageName,
    int32 RequestID
)

Remarks

Task execution will be finished (with result 'Success') after receiving specified message with indicated ID