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| UBTNode::UsesBlueprint()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp |
virtual bool UsesBlueprint() const
Get whether this node is using a blueprint for its logic