UBTTask_BlueprintBase::UsesBlueprint

Get whether this node is using a blueprint for its logic

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Windows

macOS

Linux

Override Hierarchy

UBTNode::UsesBlueprint()

UBTTask_BlueprintBase::UsesBlueprint()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h

Include

#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp

Syntax

virtual bool UsesBlueprint() const

Remarks

Get whether this node is using a blueprint for its logic