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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_FinishWithResult.h |
Include |
#include "BehaviorTree/Tasks/BTTask_FinishWithResult.h" |
class UBTTask_FinishWithResult : public UBTTaskNode
Instantly finishes with given result
Name | Description | ||
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TEnumAsByte< EB... |
Result |
Allows adding random time to wait time |
Name | Description | |
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UBTTask_FinishWithResult ( |
Name | Description | ||
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EBTNodeResul... |
ExecuteTask ( |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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GetStaticDescription() |