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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveDirectlyToward.h |
Include |
#include "BehaviorTree/Tasks/BTTask_MoveDirectlyToward.h" |
class UBTTask_MoveDirectlyToward : public UBTTask_MoveTo
Move Directly Toward task node. Moves the AI pawn toward the specified Actor or Location (Vector) blackboard entry in a straight line, without regard to any navigation system. If you need the AI to navigate, use the "Move To" node instead.
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UBTTask_MoveDirectlyToward ( |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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InitializeFromAsset ( |
Initialize any asset related data |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |