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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_PlaySound.h |
Include |
#include "BehaviorTree/Tasks/BTTask_PlaySound.h" |
class UBTTask_PlaySound : public UBTTaskNode
Play Sound task node. Plays the specified sound when executed.
Name | Description | ||
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TObjectPtr< USo... |
SoundToPlay |
CUE to play |
Name | Description | |
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UBTTask_PlaySound ( |
Name | Description | ||
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EBTNodeResul... |
ExecuteTask ( |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |