UBTTask_RotateToFaceBBEntry

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h

Include

#include "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h"

Syntax

class UBTTask_RotateToFaceBBEntry : public UBTTask_BlackboardBase

Variables

Name Description

Protected variable

float

 

Precision

Success condition precision in degrees

Constructors

Name Description

Public function

UBTTask_RotateToFaceBBEntry

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

CleanUp

(
    AAIController& AIController,
    uint8* NodeMemory
)

Protected function Const

float

 

GetPrecisionDot()

Overridden from UBTTaskNode

Name Description

Public function Virtual

EBTNodeResul...

 

AbortTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Public function Virtual

EBTNodeResul...

 

ExecuteTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Public function Virtual

void

 

TickTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory,
    float DeltaSeconds
)

Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically

Overridden from UBTNode

Name Description

Public function Virtual Const

void

 

DescribeRuntimeValues

(
    const UBehaviorTreeComponent& Owne...,
    uint8* NodeMemory,
    EBTDescriptionVerbosity::Type Verbo...,
    TArray< FString >& Values
)

Gathers description of all runtime parameters

Public function Virtual Const

uint16

 

GetInstanceMemorySize()

Size of instance memory

Public function Virtual Const

FString

 

GetStaticDescription()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.