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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |
Include |
#include "BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h" |
class UBTTask_WaitBlackboardTime : public UBTTask_Wait
Wait task node. Wait for the time specified by a Blackboard key when executed.
Name | Description | ||
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BlackboardKey |
Blackboard key selector |
Name | Description | |
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UBTTask_WaitBlackboardTime ( |
Name | Description | ||
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GetSelectedBlackboardKey() |
Get name of selected blackboard key |
Name | Description | ||
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EBTNodeResul... |
ExecuteTask ( |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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GetStaticDescription() |
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InitializeFromAsset ( |
Initialize any asset related data |