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Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h |
Include |
#include "BehaviorTree/BTAuxiliaryNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTAuxiliaryNode.cpp |
bool WrappedTickNode
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
float DeltaSeconds,
float & NextNeededDeltaTime
) const
Wrapper for node instancing: TickNode
True if it actually done some processing or false if it was skipped because of not ticking or in between time interval
Parameter |
Description |
---|---|
OwnerComp |
The behavior tree owner of this node |
NodeMemory |
The instance memory of the current node |
DeltaSeconds |
DeltaTime since last call |
NextNeededDeltaTime |
In out parameter, if this node needs a smaller DeltaTime it is his responsibility to change it |