UBTNode::GetGameplayTaskDefaultPriority

Get default priority for running a task

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

IGameplayTaskOwnerInterface::GetGameplayTaskDefaultPriority()

UBTNode::GetGameplayTaskDefaultPriority()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual uint8 GetGameplayTaskDefaultPriority() const

Remarks

Get default priority for running a task