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| IGameplayTaskOwnerInterface::GetGameplayTaskOwner()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
Include |
#include "BehaviorTree/BTNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual AActor * GetGameplayTaskOwner
(
const UGameplayTask * Task
) const
Get owner of a task or default one when task is null