UBTNode::GetGameplayTaskOwner

Get owner of a task or default one when task is null

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Windows

macOS

Linux

Override Hierarchy

IGameplayTaskOwnerInterface::GetGameplayTaskOwner()

UBTNode::GetGameplayTaskOwner()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual AActor * GetGameplayTaskOwner
(
    const UGameplayTask * Task
) const

Remarks

Get owner of a task or default one when task is null