UBTNode::GetNodeIconName

Get the name of the icon used to display this node in the editor

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Override Hierarchy

UBTNode::GetNodeIconName()

UBTDecorator_ReachedMoveGoal::GetNodeIconName()

UBTComposite_Selector::GetNodeIconName()

UBTComposite_Sequence::GetNodeIconName()

UBTTask_MoveDirectlyToward::GetNodeIconName()

UBTTask_MakeNoise::GetNodeIconName()

UBTDecorator_TimeLimit::GetNodeIconName()

UBTDecorator_BlackboardBase::GetNodeIconName()

UBTDecorator_ConditionalLoop::GetNodeIconName()

UBTDecorator_IsAtLocation::GetNodeIconName()

UBTDecorator_ConditionalLoop::GetNodeIconName()

UBTTask_PlaySound::GetNodeIconName()

UBTDecorator_ForceSuccess::GetNodeIconName()

UBTTask_RunBehaviorDynamic::GetNodeIconName()

UBTTask_RunBehavior::GetNodeIconName()

UBTTask_SetTagCooldown::GetNodeIconName()

UBTDecorator_SetTagCooldown::GetNodeIconName()

UBTTask_Wait::GetNodeIconName()

UBTDecorator_Cooldown::GetNodeIconName()

UBTDecorator_Loop::GetNodeIconName()

UBTTaskNode::GetNodeIconName()

UBTTask_MoveDirectlyToward::GetNodeIconName()

UBTTask_MakeNoise::GetNodeIconName()

UBTTask_PlaySound::GetNodeIconName()

UBTTask_RunBehaviorDynamic::GetNodeIconName()

UBTTask_RunBehavior::GetNodeIconName()

UBTTask_SetTagCooldown::GetNodeIconName()

UBTTask_Wait::GetNodeIconName()

UBTTask_PlayAnimation::GetNodeIconName()

UBTTask_RunEQSQuery::GetNodeIconName()

UBTTask_MoveTo::GetNodeIconName()

UBTTask_MoveDirectlyToward::GetNodeIconName()

UBTDecorator_IsAtLocation::GetNodeIconName()

UBTTask_PlayAnimation::GetNodeIconName()

UBTDecorator_TagCooldown::GetNodeIconName()

UBTService_DefaultFocus::GetNodeIconName()

UBTDecorator_ConeCheck::GetNodeIconName()

UBTDecorator_KeepInCone::GetNodeIconName()

UBTDecorator_CompareBBEntries::GetNodeIconName()

UBTDecorator_BlueprintBase::GetNodeIconName()

UBTDecorator_DoesPathExist::GetNodeIconName()

UBTTask_RunEQSQuery::GetNodeIconName()

UBTComposite_SimpleParallel::GetNodeIconName()

UBTService::GetNodeIconName()

UBTService_DefaultFocus::GetNodeIconName()

UBTTask_MoveTo::GetNodeIconName()

UBTTask_MoveDirectlyToward::GetNodeIconName()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual FName GetNodeIconName() const

Remarks

Get the name of the icon used to display this node in the editor