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> Unreal Engine API Reference > Runtime > AIModule > BehaviorTree > UBTNode > UBTNode::InitializeFromAsset
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UBTNode::InitializeFromAsset

Initialize any asset related data

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UBTNode::InitializeFromAsset()

UBTService_BlackboardBase::InitializeFromAsset()

UBTService_RunEQS::InitializeFromAsset()

UBTTask_BlackboardBase::InitializeFromAsset()

UBTTask_MoveDirectlyToward::InitializeFromAsset()

UBTTask_RunEQSQuery::InitializeFromAsset()

UBTTask_WaitBlackboardTime::InitializeFromAsset()

UBTDecorator_BlackboardBase::InitializeFromAsset()

UBTDecorator_Blackboard::InitializeFromAsset()

UBTTask_MoveDirectlyToward::InitializeFromAsset()

UBTService_BlueprintBase::InitializeFromAsset()

UBTTask_BlueprintBase::InitializeFromAsset()

UBTService_RunEQS::InitializeFromAsset()

UBTDecorator_ConeCheck::InitializeFromAsset()

UBTDecorator_CheckGameplayTagsOnActor::InitializeFromAsset()

UBTDecorator_KeepInCone::InitializeFromAsset()

UBTDecorator_CompareBBEntries::InitializeFromAsset()

UBTDecorator_BlueprintBase::InitializeFromAsset()

UBTTask_RunEQSQuery::InitializeFromAsset()

UBTDecorator_DoesPathExist::InitializeFromAsset()

UBTDecorator_Blackboard::InitializeFromAsset()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual void InitializeFromAsset
(
    UBehaviorTree & Asset
)

Remarks

Initialize any asset related data