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Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
Include |
#include "BehaviorTree/BTTaskNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
virtual EBTNodeResult::Type AbortTask
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory
)
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!