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Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
Include |
#include "BehaviorTree/BTTaskNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
void FinishLatentTask
(
UBehaviorTreeComponent & OwnerComp,
EBTNodeResult::Type TaskResult
) const
Helper function: finish latent executing