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| UActorComponent::UninitializeComponent()
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Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
virtual void UninitializeComponent()
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true