UBehaviorTreeComponent::UninitializeComponent

Handle this component being Uninitialized.

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Windows

macOS

Linux

Override Hierarchy

UActorComponent::UninitializeComponent()

UBehaviorTreeComponent::UninitializeComponent()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

virtual void UninitializeComponent()

Remarks

Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true