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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/GenericTeamAgentInterface.h |
Include |
#include "GenericTeamAgentInterface.h" |
struct FGenericTeamId
Name | Description | ||
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TeamID |
Name | Description | |
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FGenericTeamId ( |
Name | Description | ||
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ETeamAttitud... |
GetAttitude |
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ETeamAttitud... |
GetAttitude ( |
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GetId() |
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FGenericTeam... |
GetTeamIdentifier ( |
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ResetAttitudeSolver() |
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SetAttitudeSolver ( |
Name | Description | ||
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operator uint8() |
Name |
Description |
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EPredefinedId |
Name |
Description |
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FAttitudeSolverFunction |
Name |
Description |
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AttitudeSolverImpl |
The default implementation makes all teams hostile @note that for consistency IGenericTeamAgentInterface should be using the same function (by default it does) |
NoTeam |