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Name |
Description |
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---|---|---|
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ECrowdAvoidanceQuality::Type |
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ECrowdSimulationState |
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EMetaPathUpdateReason |
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EPathFollowingAction::Type |
DEPRECATED, will be removed with GetPathActionType function. |
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EPathFollowingDebugTokens::Type |
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EPathFollowingMessage::Type |
DEPRECATED, please use EPathFollowingResultDetails instead, will be removed with deprecated override of AbortMove function. |
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EPathFollowingReachMode |
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EPathFollowingRequestResult::Type |
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EPathFollowingResult::Type |
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EPathFollowingStatus::Type |
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EPathFollowingVelocityMode |
Name | Description | ||
---|---|---|---|
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FPathFollowingResultFlags::ToString ( |
Name | Description | ||
---|---|---|---|
|
const Type |
AlreadyAtGoal |
Finish details: never started, agent was already at goal |
|
const Type |
Blocked |
Movement was blocked (EPathFollowingResult::Blocked) |
|
const Type |
FirstGameplayFlagShift |
Can be used to create project specific reasons |
|
const Type |
ForcedScript |
Abort details: blueprint MoveTo function was called |
|
const Type |
InvalidPath |
Abort details: path is no longer valid |
|
const Type |
MovementStop |
Abort details: unable to move |
|
const Type |
NewRequest |
Abort details: new movement request was received |
|
const Type |
None |
|
|
const Type |
OffPath |
Agent is not on path (EPathFollowingResult::OffPath) |
|
const Type |
OwnerFinished |
Abort details: owner no longer wants to move |
|
const Type |
Success |
Reached destination (EPathFollowingResult::Success) |
|
const Type |
UserAbort |
Aborted (EPathFollowingResult::Aborted) |
|
const Type |
UserAbortFlagMask |