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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/AISubsystem.h |
Include |
#include "AISubsystem.h" |
class UAISubsystem :
public UObject,
public FTickableGameObject
A class representing a common interface and behavior for AI subsystems
Name | Description | |
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UAISubsystem ( |
Name | Description | ||
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UWorld * |
GetWorld() |
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UWorld * |
GetWorldFast() |
Name | Description | ||
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UWorld * |
GetTickableGameObjectWorld() |
FTickableGameObject begin. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |