UAISubsystem

A class representing a common interface and behavior for AI subsystems

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/AISubsystem.h

Include

#include "AISubsystem.h"

Syntax

class UAISubsystem :
    public UObject,
    public FTickableGameObject

Remarks

A class representing a common interface and behavior for AI subsystems

Constructors

Name Description

Public function

UAISubsystem

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

UWorld *

 

GetWorld()

Public function Const

UWorld *

 

GetWorldFast()

Overridden from FTickableGameObject

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

ETickableTic...

 

GetTickableTickType()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.