UAISubsystem::Tick

Pure virtual that must be overloaded by the inheriting class.

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Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/AISubsystem.h

Include

#include "AISubsystem.h"

Syntax

virtual void Tick
(
    float DeltaTime
)

Remarks

Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)

Parameters

Parameter

Description

DeltaTime

Game time passed since the last call.