UBrainComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

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Override Hierarchy

UActorComponent::OnRegister()

UBrainComponent::OnRegister()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h

Include

#include "BrainComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BrainComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.