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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_AimOffsetLookAt.h |
Include |
#include "AnimNodes/AnimNode_AimOffsetLookAt.h" |
struct FAnimNode_AimOffsetLookAt : public FAnimNode_BlendSpacePlayer
This node uses a source transform of a socket on the skeletal mesh to automatically calculate Yaw and Pitch directions for a referenced aim offset given a point in the world to look at.
Name | Description | ||
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float |
Alpha |
Amount of this node to blend into the output pose |
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BasePose |
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bIsLODEnabled |
Cached flag to indicate whether LOD threshold is enabled |
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CurrentBlendInput |
Cached calculated blend input |
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LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited |
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LookAtLocation |
Location, in world space to look at |
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PivotSocketBoneReference |
Cached reference to the pivot socket's bone |
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PivotSocketLocalTransform |
Cached local transform of the pivot socket |
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PivotSocketName |
Socket to treat as the look at pivot (optional). |
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SocketAxis |
Axis in the socket transform to consider the 'forward' or look at axis |
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SocketBoneReference |
Cached reference to the source socket's bone |
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SocketLocalTransform |
Cached local transform of the source socket |
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SourceSocketName |
Socket to treat as the look at source |
Name | Description | |
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FAnimNode_AimOffsetLookAt() |
Name | Description | ||
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UpdateFromLookAtTarget ( |
Name | Description | ||
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GetPosition() |
Get the coordinates that are currently being sampled by the blendspace. |
Name | Description | ||
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UpdateAssetPlayer ( |
Update method for the asset player, to be implemented by derived classes |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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GetLODThreshold() |
Get the LOD threshold at which this node is enabled. |
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Initialize_AnyThread ( |
Initialize function for setup purposes |
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NeedsOnInitializeAnimInstance() |
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficient or inefficient to use Initialize_AnyThread), return true here. |
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OnInitializeAnimInstance ( |
Called once, from game thread as the parent anim instance is created |