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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByEnum.h |
Include |
#include "AnimNodes/AnimNode_BlendListByEnum.h" |
struct FAnimNode_BlendListByEnum : public FAnimNode_BlendListBase
Blend List by Enum, it changes based on enum input that enters.
Name | Description | |
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FAnimNode_BlendListByEnum() |
Name | Description | ||
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GetActiveEnumValue() |
Get the currently selected pose (as an enum value) |
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const TArray... |
GetEnumToPoseIndex() |
Get the mapping from enum value to BlendPose index; there will be one entry per entry in the enum; entries out of range always map to pose index 0. |
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SetEnumToPoseIndex |
Set the mapping from enum value to BlendPose index. Called during compilation. |
Name | Description | ||
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GetActiveChildIndex() |
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GetNodeName ( |