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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpaceGraphBase.h |
Include |
#include "AnimNodes/AnimNode_BlendSpaceGraphBase.h" |
struct FAnimNode_BlendSpaceGraphBase : public FAnimNode_Base
Allows multiple animations to be blended between based on input parameters.
Name | Description | ||
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BlendFilter |
FIR filter applied to inputs. |
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BlendSampleDataCache |
Cache of sampled data, updated each frame. |
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TObjectPtr< con... |
BlendSpace |
The internal blendspace asset to play. |
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bUsePreviewPosition |
Whether to use the preview blend params. |
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CachedTriangulationIndex |
Previous position in the triangulation/segmentation |
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GroupName |
The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group. |
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TEnumAsByte< EA... |
GroupRole |
The role this player can assume within the group. |
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PreviewPosition |
Preview blend params - set in editor only. |
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SamplePoseLinks |
Pose links for each sample in the blendspace. |
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float |
X |
The X coordinate to sample in the blendspace. |
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float |
Y |
The Y coordinate to sample in the blendspace. |
Name | Description | ||
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const UBlend... |
GetBlendSpace() |
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GetFilteredPosition() |
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GetPosition() |
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SetPreviewPosition ( |
Set the node to preview a supplied sample value. |
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UpdateInternal ( |
Internal update handler, skipping evaluation of exposed inputs. |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |