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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CallFunction.h |
Include |
#include "AnimNodes/AnimNode_CallFunction.h" |
struct FAnimNode_CallFunction : public FAnimNode_Base
Calls specified user-defined events/functions during anim graph execution
Name | Description | ||
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CallFunctionFromCallSite ( |
Calls the function we hold if the callsite matches the one we have set. |
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const FAnimN... |
GetFunction() |
Get the function held on this node. |
Name | Description | ||
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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NeedsOnInitializeAnimInstance() |
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficient or inefficient to use Initialize_AnyThread), return true here. |
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OnInitializeAnimInstance ( |
Called once, from game thread as the parent anim instance is created |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |