Choose your operating system:
Windows
macOS
Linux
| FAnimNode_Base
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CopyPoseFromMesh.h |
Include |
#include "AnimNodes/AnimNode_CopyPoseFromMesh.h" |
struct FAnimNode_CopyPoseFromMesh : public FAnimNode_Base
Simple controller to copy a bone's transform to another one.
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bCopyCurves |
Copy curves also from SouceMeshComponent. This will copy the curves if this instance also contains |
|
bCopyCustomAttributes |
Copy custom attributes from SouceMeshComponent |
|
|
uint8: 1 |
bUseAttachedParent |
If SourceMeshComponent is not valid, and if this is true, it will look for attahced parent as a source |
|
uint8: 1 |
bUseMeshPose |
Use root space transform to copy to the target pose. |
|
RootBoneToCopy |
If you want to specify copy root, use this - this will ensure copy only below of this joint (inclusively) |
|
|
TWeakObjectPtr<... |
SourceMeshComponent |
This is used by default if it's valid |
Name | Description | |
---|---|---|
|
FAnimNode_CopyPoseFromMesh() |
Name | Description | ||
---|---|---|---|
|
CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
|
|
Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
|
|
GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
|
|
HasPreUpdate() |
Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called. |
|
|
Initialize_AnyThread ( |
Called when the node first runs. |
|
|
PreUpdate ( |
Override this to perform game-thread work prior to non-game thread Update() being called |
|
|
Update_AnyThread ( |
Called to update the state of the graph relative to this node. |