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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CurveSource.h |
Include |
#include "AnimNodes/AnimNode_CurveSource.h" |
struct FAnimNode_CurveSource : public FAnimNode_Base
Supply curves from some external source (e.g. audio)
Name | Description | ||
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float |
Alpha |
How much we wan to blend the curve in by |
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CurveSource |
Our bound source |
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SourceBinding |
The binding of the curve source we want to bind to. |
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SourcePose |
Name | Description | |
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FAnimNode_CurveSource() |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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HasPreUpdate() |
Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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PreUpdate ( |
Override this to perform game-thread work prior to non-game thread Update() being called |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |