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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_Mirror.h |
Include |
#include "AnimNodes/AnimNode_Mirror.h" |
struct FAnimNode_Mirror : public FAnimNode_MirrorBase
Name | Description | ||
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bAttributeMirroring |
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bBoneMirroring |
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bCurveMirroring |
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float |
BlendTimeOnMirrorStateChange |
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bMirror |
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bResetChildOnMirrorStateChange |
Whether to reset (reinitialize) the child (source)pose when the mirror state changes. |
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TObjectPtr< UMi... |
MirrorDataTable |
Name | Description | |
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FAnimNode_Mirror() |
Name | Description | ||
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GetAttributeMirroring() |
Should attributes mirror (based on the bone mirroring data in the mirror data table) |
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float |
GetBlendTimeOnMirrorStateChange() |
How long to blend using inertialization when switching mirrored state. |
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GetBoneMirroring() |
Should bones mirror. |
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GetCurveMirroring() |
Should the curves mirror. |
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GetMirror() |
Get Mirror State. |
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UMirrorDataT... |
GetMirrorDataTable() |
Get the MirrorDataTable. |
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GetResetChildOnMirrorStateChange() |
Whether to reset (reinitialize) the child (source) pose when the mirror state changes. |
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SetAttributeMirroring ( |
Set if attributes mirror |
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SetBlendTimeOnMirrorStateChange ( |
Set how long to blend using inertialization when switching mirrored state |
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SetBoneMirroring ( |
Set if bones mirror |
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SetCurveMirroring ( |
Set if curves mirror |
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SetMirror ( |
Set Mirror State. |
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SetMirrorDataTable ( |
Set the MirrorDataTable. |
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SetResetChildOnMirrorStateChange ( |
Set whether to reset (reinitialize) the child (source) pose when the mirror state changes |