FAnimNode_MultiWayBlend

This represents a baked transition.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

FAnimNode_Base

FAnimNode_MultiWayBlend

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_MultiWayBlend.h

Include

#include "AnimNodes/AnimNode_MultiWayBlend.h"

Syntax

struct FAnimNode_MultiWayBlend : public FAnimNode_Base

Remarks

This represents a baked transition.

Variables

Name Description

Public variable

FInputScaleBias

 

AlphaScaleBias

Public variable

bool

 

bAdditiveNode

Public variable

bool

 

bNormalizeAlpha

Public variable

TArray< float >

 

DesiredAlphas

Public variable

TArray< FPoseLi...

 

Poses

Constructors

Name Description

Public function

FAnimNode_MultiWayBlend()

Functions

Name Description

Public function

int32

 

AddPose()

Public function Const

float

 

GetTotalAlpha()

Public function

void

 

RemovePose

(
    int32 PoseIndex
)

Public function

void

 

ResetPoses()

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.