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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseSnapshot.h |
Include |
#include "AnimNodes/AnimNode_PoseSnapshot.h" |
struct FAnimNode_PoseSnapshot : public FAnimNode_Base
Provide a snapshot pose, either from the internal named pose cache or via a supplied snapshot
Name | Description | ||
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Mode |
How to access the snapshot |
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Snapshot |
Snapshot to use. This should be populated at first by calling SnapshotPose |
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SnapshotName |
The name of the snapshot previously stored with SavePoseSnapshot |
Name | Description | |
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FAnimNode_PoseSnapshot() |
Name | Description | ||
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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HasPreUpdate() |
FAnimNode_Base interface |
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PreUpdate ( |
Override this to perform game-thread work prior to non-game thread Update() being called |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |