FAnimNode_RandomPlayer

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Inheritance Hierarchy

FAnimNode_Base

FAnimNode_RandomPlayer

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RandomPlayer.h

Include

#include "AnimNodes/AnimNode_RandomPlayer.h"

Syntax

struct FAnimNode_RandomPlayer : public FAnimNode_Base

Variables

Name Description

Public variable

bool

 

bShuffleMode

When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats).

Public variable

TArray< FRandom...

 

Entries

List of sequences to randomly step through

Constructors

Name Description

Public function

FAnimNode_RandomPlayer()

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.