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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RefPose.h |
Include |
#include "AnimNodes/AnimNode_RefPose.h" |
struct FAnimNode_RefPose : public FAnimNode_Base
RefPose pose nodes - ref pose or additive RefPose pose.
Name | Description | |
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FAnimNode_RefPose() |
Name | Description | ||
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GetRefPoseType() |
Get the type of this ref pose. |
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SetRefPoseType ( |
Set the ref pose type of this node. |
Name | Description | ||
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |