FAnimNode_SequenceEvaluatorBase::CacheBones_AnyThread

Called to cache any bones that this node needs to track (e.g. in a [FBoneReference](API\Runtime\Engine\FBoneReference)).

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FAnimNode_Base::CacheBones_AnyThread()

FAnimNode_SequenceEvaluatorBase::CacheBones_AnyThread()

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_SequenceEvaluator.h

Include

#include "AnimNodes/AnimNode_SequenceEvaluator.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_SequenceEvaluator.cpp

Syntax

virtual void CacheBones_AnyThread
(
    const FAnimationCacheBonesContext & Context
)

Remarks

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data