Choose your operating system:
Windows
macOS
Linux
| FAnimNode_AssetPlayerBase::GetAnimAsset()
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_SequenceEvaluator.h |
Include |
#include "AnimNodes/AnimNode_SequenceEvaluator.h" |
virtual UAnimationAsset * GetAnimAsset() const
Get the animation asset associated with the node, derived classes should implement this