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| FAnimNode_AssetPlayerBase::SetAccumulatedTime()
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_SequenceEvaluator.h |
Include |
#include "AnimNodes/AnimNode_SequenceEvaluator.h" |
virtual void SetAccumulatedTime
(
float NewTime
)
Override the currently accumulated time